Both reds.
Then close it out.
Korean four-ball (사구): white and yellow cue balls, two reds. Hit both reds in one stroke for a point, race to your 수지 target, then finish with a three-cushion closing shot. SideSpin keeps the race, the fouls and the closing.
- You track
- Points, fouls, the race, the closing
- Format
- Race to your 수지 ÷ 10
- Rules
- Korean hall standard
Straight from the app.
Both reds is a point; one red ends the turn. The line above counts down each player's 수지 still to make, and when you reach yours the closing shot takes over.
The official rules, built in.
Both scoring modes follow the Korean hall rules and only accept legal shots. Standard keeps it to one tap a foul; Tournament records every detail a referee would.
Both reds, one point.
Your cue ball must touch both reds in one stroke. Tap Both reds and keep shooting.
Your 수지 sets the race.
Each player picks a 수지 from the standard ladder (30 up to 2000). Your race is that number divided by ten.
Miss both reds, lose a point.
Touching one red just ends your turn. Missing both (hiro), hitting your opponent's ball (빡) or playing the wrong ball costs a point and ends the turn.
Closing wins it.
Reach your target, then make a three-cushion shot onto both reds (마감) to win. At 수지 30 and below, many halls skip the closing.
Pro keeps every race, every closing and every foul, and your head-to-head with everyone you play.