Lowest ball first.
We'll keep up.
Rotation, done right. SideSpin highlights the lowest ball on the table, handles push-outs and ball in hand, warns after a second foul in a row, and runs the race.
- You track
- Racks, push-outs, 9 on the snap
- Format
- Race to N
- Rules
- WPA
The official rules, built in.
Both scoring modes follow the WPA rules and only accept legal shots. Standard keeps it to one tap a foul; Tournament records every detail a referee would.
Hit the lowest ball first.
The lowest-numbered ball is highlighted. Combinations count: if the 9 drops on a legal shot, the rack is won.
The push-out.
Straight after the break, the shooter may push out. The opponent then chooses to play the shot or hand it back.
Three fouls in a row.
Three consecutive fouls by one player lose the rack. SideSpin warns after the second.
Fouls give ball in hand.
Tap Foul and the incoming player has ball in hand. Safety and Miss pass the table without a foul.
What SideSpin does for you.
- The real rack, on screen.Nine numbered balls in a tray. Tap what dropped; what's left is obvious.
- Race to N, managed.Set the race once. Breaks alternate (or the winner breaks, your call), and the match ends when someone gets there.
- Detail that builds itself.9-on-the-snap, break-and-runs, push-outs and three-foul losses are kept per rack.
Pro keeps every rack: 9 on the snap, break-and-runs, streaks and your head-to-head with everyone you play.